Crazy-8s workshops
Category: Design sprint
Crazy-8s workshops
Crazy-8s is a fast exercise for generating ideas (design sprint technique), where each participant sketches 8 different solutions for 8 minutes. The goal is to unlock a wide divergence of ideas, before the team converges on the strongest ones.
When to use
- At the beginning of the conceptual stage, when you are looking for many variants.
- After the discovery/insight, to turn them into solutions.
- When the team is “stuck” on one idea and needs to break it.
How it works (step by step)
- Define the focus: a short challenge or scenario (“Improve checkout for mobile”).
- Prepare an A4/A3 sheet folded into 8 panels or a template with 8 rectangles.
- Set a timer for 8 minutes.
- Each participant sketches one idea on a panel (8 ideas in total) – fast, rough, without details.
- Stop the timer. Short rounds for sharing (1–2 min/participant).
- Voting with points/stickers for the most promising panels.
- Optional: transfer to more detailed “solution sketches” of the top ideas.
Rules for a good session
- Quantity before quality: don't edit, don't discuss during sketching.
- One idea per panel: different approaches, not variations of the same.
- Time pressure: strict timer, no extension.
- Quiet individual sketching, then sharing.
Benefits
- Generates many different solutions quickly.
- Reduces group thinking and the dominance of the most vocal.
- Even “unfinished” sketches unlock new directions.
Common mistakes
- Too general challenge that leads to vague ideas.
- Allowing discussions during sketching.
- Variations of the same idea in 8 panels.
- Skipping sharing and voting (loses selection).
Materials
- Sheets (with 8 panels), markers, stickers/points for voting, timer.
- For online: white board with 8 frames per participant, embedded timer, emojis for voting.
Variations
- Speed-8s: 8 ideas for 6 minutes (more pressure).
- Theme-8s: each pair of panels follows a different restriction (e.g. “only text”, “only icons”).
- Round-robin: after 4 minutes, you exchange the sheets and build on foreign ideas.
Example challenge
“Design a way for a user to complete an order in under 60 seconds from a mobile phone, without registration.”
Next steps
- Select 2–3 strongest ideas through voting.
- Develop a “solution sketch” or low-fidelity prototype.
- Prepare a quick test with users for validation.