Fogg Behavior Model
Category: Design
What is Fogg Behavior Model?
Fogg Behavior Model is a psychological model developed by Dr. B. J. Fogg from Stanford University, which explains what is necessary for a given behavior to occur. The model is presented with the formula: B = MAP
The formula B = MAP
B = Behavior
The desired action or behavior that we want to happen
M = Motivation
The desire or willingness of the user to perform the action
A = Ability
The ability of the user to perform the action (ease, skills, resources)
P = Prompt
A signal or prompt that tells the user to perform the action at the right moment
Key principle of the model:
Behavior occurs when motivation, ability and prompt meet in one moment. If one of the three elements is missing, the behavior will not occur.
Detailed understanding of the components:
Motivation - 3 main types:
- Pleasure/Enjoyment - seeking pleasure, avoiding pain
- Hope/Fear - expecting a positive result, avoiding a negative one
- Social acceptance - seeking approval, avoiding rejection
Ability - 6 factors of simplicity:
- Time - how much time does the action take
- Money - what financial resources are needed
- Physical effort - how much physical energy is needed
- Cognitive load - how much thinking is needed
- Social deviation - how much the action is socially acceptable
- Irregularity - how much the action deviates from the routine
Prompts/Prompt (3 types):
- Spark - a prompt that increases motivation
- Facilitator - a prompt that makes the action easier
- Signal - a neutral prompt that simply reminds
Behavior matrix:
The model illustrates that for behavior to occur, it must be above the &ldquot;action line&rdquot; - the point where motivation and ability are sufficient to be activated by the prompt.
Application in CRO and UX design:
- Increase motivation - through social proof, compelling copying, demonstrating value
- Improve ability - simplifying processes, reducing steps, improving usability
- Effective prompts - proper timing, clear calls to action (CTA), personalized prompts
- Diagnosis of problems - analysis of which of the three components is missing when the desired behavior does not occur
Practical examples:
E-commerce purchase:
- Motivation: Desire for a product, special offer
- Ability: Easy payment process, delivery to the door
- Prompt: "Buy now" button, reminder for the offer to expire
Free trial registration:
- Motivation: Curiosity, fear of missing something
- Ability: Quick registration, no need for a credit card
- Prompt: "Try for free" button, limited time