Sketch-storm workshops

Category: Design sprint

Sketch-Storm workshops

Sketch-Storm is a fast, structured workshop for generating and sharing visual ideas through sketching. Combines brainstorming and quick sketches to expand directions in the early phases of design before selection and prototyping.

Goals

  • To generate a wide range of solutions quickly.
  • To translate abstract ideas into visible sketches that are discussed specifically.
  • To reduce group thinking through individual work and equal voice.

When to use

  • At the beginning of the concept, before you fix on one idea.
  • After the research/insight, to translate into solutions.
  • When the team is blocked and new perspectives are needed.

Roles

  • Facilitator: keeps time, leads rounds, moderates the discussion.
  • Participants: sketch individually, share and vote.
  • Observer/notetaker: records solutions, criteria and next steps.

Example program (60–90 minutes)

  • Introduction and focus of the challenge (5 minutes).
  • Round 1: individual sketching of 6–8 ideas (10 minutes).
  • Quick sharing: 1 minute per person, no discussion (10–15 minutes).
  • Round 2: build on or vary the chosen directions (10 minutes).
  • Dot-voting: voting for the most promising sketches (5 minutes).
  • Group ideas into themes and select 2–3 for the prototype (10–15 minutes).
  • Define next steps and assign responsibility (5 minutes).

Rules for a good session

  • Quantity before quality during sketching.
  • Silence and individual work in rounds; discussion is later.
  • One idea per sketch, clear title and short notes.
  • Criticism is constructive and deferred until after sharing.

Materials

  • Sheets or templates with frames, markers, stickers for voting, timer.
  • For online: white board, personal frames, embedded timer, emojis for voting.

Outputs from the workshop

  • Set of sketches, grouped into themes.
  • Criteria for selection and short justifications.
  • 2–3 selected ideas for solution sketch or low-fidelity prototype.

Tips

  • Give a specific challenge and constraints (target segment, channel, device, time).
  • Use timeboxing for tempo and energy.
  • Mix roles and disciplines for richer ideas.
  • Finish with clear next steps and deadlines.

Variations

  • Crazy-8s: 8 ideas for 8 minutes as the first round.
  • Round-Robin: rotate sheets to build on foreign ideas.
  • Theme-Storm: each round with different restriction (only text, only flow, only mobile).

Common mistakes

  • Too general challenge that leads to vague solutions.
  • Long discussions during sketching.
  • Lack of selection and commitment to continuation.

Facilitator template

  • Challenge: short statement with goal and constraints.
  • Criteria: 3–5 success measures.
  • Rounds: number, time, goal of each round.
  • Selection: method for voting and decision.
  • Handoff: who makes the prototype and when it is tested.

Related Terms

Crazy-8s workshops

Crazy 8s is a fast sketching exercise where participants draw eight ideas in eight minutes to explor...