Sketch-storm workshops
Category: Design sprint
Sketch-Storm workshops
Sketch-Storm is a fast, structured workshop for generating and sharing visual ideas through sketching. Combines brainstorming and quick sketches to expand directions in the early phases of design before selection and prototyping.
Goals
- To generate a wide range of solutions quickly.
- To translate abstract ideas into visible sketches that are discussed specifically.
- To reduce group thinking through individual work and equal voice.
When to use
- At the beginning of the concept, before you fix on one idea.
- After the research/insight, to translate into solutions.
- When the team is blocked and new perspectives are needed.
Roles
- Facilitator: keeps time, leads rounds, moderates the discussion.
- Participants: sketch individually, share and vote.
- Observer/notetaker: records solutions, criteria and next steps.
Example program (60–90 minutes)
- Introduction and focus of the challenge (5 minutes).
- Round 1: individual sketching of 6–8 ideas (10 minutes).
- Quick sharing: 1 minute per person, no discussion (10–15 minutes).
- Round 2: build on or vary the chosen directions (10 minutes).
- Dot-voting: voting for the most promising sketches (5 minutes).
- Group ideas into themes and select 2–3 for the prototype (10–15 minutes).
- Define next steps and assign responsibility (5 minutes).
Rules for a good session
- Quantity before quality during sketching.
- Silence and individual work in rounds; discussion is later.
- One idea per sketch, clear title and short notes.
- Criticism is constructive and deferred until after sharing.
Materials
- Sheets or templates with frames, markers, stickers for voting, timer.
- For online: white board, personal frames, embedded timer, emojis for voting.
Outputs from the workshop
- Set of sketches, grouped into themes.
- Criteria for selection and short justifications.
- 2–3 selected ideas for solution sketch or low-fidelity prototype.
Tips
- Give a specific challenge and constraints (target segment, channel, device, time).
- Use timeboxing for tempo and energy.
- Mix roles and disciplines for richer ideas.
- Finish with clear next steps and deadlines.
Variations
- Crazy-8s: 8 ideas for 8 minutes as the first round.
- Round-Robin: rotate sheets to build on foreign ideas.
- Theme-Storm: each round with different restriction (only text, only flow, only mobile).
Common mistakes
- Too general challenge that leads to vague solutions.
- Long discussions during sketching.
- Lack of selection and commitment to continuation.
Facilitator template
- Challenge: short statement with goal and constraints.
- Criteria: 3–5 success measures.
- Rounds: number, time, goal of each round.
- Selection: method for voting and decision.
- Handoff: who makes the prototype and when it is tested.
Related Terms
Crazy-8s workshops
Crazy 8s is a fast sketching exercise where participants draw eight ideas in eight minutes to explor...